Full Disclosure: I am not a fan of Roact, I’m sure a few people are aware of my opinion on it. I have tried it for a few hours and never understood it.
The main problem I have against is Roact is how it handles property/state changes.
In normal GUIs, you’d probably just change the property of the frame and let Roblox itself handle it.
local TextLabel = Instance.new("TextLabel") function updateTextLabel(p) for name, property in pairs(p) do TextLabel[name] = property end end
However, Roact opts to force you to recreate the entire element, instead of just changing its current render.
(i cant remember the function name so i’ll just use update)
function button:update() return Roact.createElement() end
So I’ll ask it again, what is the point of Roact?