I generated a large amount of terrain and I saw It repeated itself from generating, I don't know how to fix this

I was generating a large piece of terrain for my world using ROBLOX’s terrain generator (no plugins were used), I generated my terrain and I got this repeating terrain which is circled as shown:


Here is the inputs i used for generation as well if it helps:

In summary, I just want to make it so that the terrain doesn’t repeat itself when I make large amounts of terrain like this and I want help fixing my terrain generation.

I have tried making the seed longer once, increasing biome size, and decreasing biome size, none of them got me close to fixing the problem, so please would some kind soul help me stop my terrain from repeating in generation.

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off topic but man this area is dead :skull:

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It’s been 2 weeks now, please someone give me an answer :confused:

have you tried regenerated the terrain? I tried entering the same info from your terrain editor, but its too big for my computer.


ngl twin give me a bit and ill see if the bug is happening to me :sob:

this is with these specs btw lol
jeI1EwX93e


Seems like a bug to me, maybe move the topic to a bug report but im not sure.

Yes I have, many, many times. None of them worked.

based on @luauwiz’s screenshot,

I assume that he put the exact same information. Then, it seems to me that the terrain is cramped. cuz idk how far is his camera away from the terrain, but it doesn’t seem 10k studs.

See this post: Larger Terrain Generation?

Oh wait I forgot to mention one thing, the terrain didn’t repeat when I enabled all biomes. But when I took a few out, the terrain was repeated.

does @luauwiz’s screenshot look like what happened to your terrain?

Yes It is VERY similar to the screenshot,

Then would you like to change the seed?

Already tried that a couple times too, I’ve tried long seeds and short seeds

cuz it seems to me that this is a bug that happens because of the combination of what you want it to generate, so my guess is changing some factor would fix the problem. You can post a bug report for this problem as well, referring to 2 result sreenshots.

Ok I might try submitting a bug report tomorrow.

I used the exact values in the original screenshot he posted displaying the bug, I recreated exactly what he did.

Yea considering I followed your instructions and could reproduce it, you should.

My camera in that post was extremely far away from the terrain, as you can see since it all looks like playdough. At the bottom left tho you can see how the closest terrain to me is far more detailed than further out chunks. The map most def seemed like 10k studs when I was flying around.

Do you have a link to this bug report? I’m getting this issue too and it doesn’t seem to be fixed.

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