for i, v in pairs(FolderBeam:GetChildren()) do
if v.Name ~= "BeamIn" and v.Name ~= "BeamOut" then
local goal = {}
goal.Size = v.Size + Vector3.new(100,0,0)
goal.CFrame = v.CFrame * CFrame.new(0,0,-50)
local info = TweenInfo.new(6,5)
local tween = TweenService:Create(v,info,goal)
tween:Play()
end
end
wait(6)
for i, v in pairs(Folder:GetChildren()) do
local goal = {}
goal.Transparency = v.Transparency + (1 - v.Transparency)
local info = TweenInfo.new(1)
local tween = TweenService:Create(v,info,goal)
for i, v in pairs(FolderBeam:GetChildren()) do
local goal = {}
goal.Transparency = v.Transparency + (1 - v.Transparency)
local info = TweenInfo.new(1)
local tween1 = TweenService:Create(v,info,goal)
tween:Play()
tween1:Play()
end
end
for i, v in pairs(FolderBeam:GetChildren()) do
if v.Name ~= "BeamIn" and v.Name ~= "BeamOut" then
local goal = {}
goal.Size = v.Size + Vector3.new(100,0,0)
goal.CFrame = v.CFrame * CFrame.new(0,0,-50)
local info = TweenInfo.new(6,5)
local tween = TweenService:Create(v,info,goal)
tween:Play()
end
end
wait(6)
for i, v in pairs(Folder:GetChildren()) do
local goal = {}
goal.Transparency = v.Transparency + (1 - v.Transparency)
local info = TweenInfo.new(1)
local tween = TweenService:Create(v,info,goal)
for i, v in pairs(FolderBeam:GetChildren()) do
local goal = {}
goal.Transparency = v.Transparency + (1 - v.Transparency)
local info = TweenInfo.new(1)
local tween1 = TweenService:Create(v,info,goal)
tween:Play()
tween1:Play()
end
end
for i, v in pairs(FolderBeam:GetChildren()) do
if v.Name ~= “BeamIn” and v.Name ~= “BeamOut” then
local goal = {}
cf = cf + cf.LookVector * 50 – Move cf forward n units
goal.Size = v.Size + Vector3.new(100,0,0)
goal.CFrame = v.CFrame * CFrame.new(0,0,-50)
local info = TweenInfo.new(6,5)
local tween = TweenService:Create(v,info,goal)
tween:Play()
for i, v in pairs(FolderBeam:GetChildren()) do
if v.Name ~= "BeamIn" and v.Name ~= "BeamOut" then
local goal = {}
goal.Size = v.Size + Vector3.new(100,0,0)
goal.CFrame = Humrp.CFrame + v.CFrame.lookVector * 100
--goal.CFrame = BeamIn.CFrame * CFrame.new(0,0,-50)
local info = TweenInfo.new(6,5)
local tween = TweenService:Create(v,info,goal)
tween:Play()
end
end