I have this touch event that creates a part in the position it was when it touched something.
So the issue is that sometimes it creates the part way above the area of the object it touched.
I check that the must have a collision and that is not part of a player. I even make it print the name of the object it touched, it always says it is the baseplate but the part is created a couple studs above the baseplate anyway. So what could be the problem?