I have sounds replicating to other clients. Why?

Hello there,
I am currently facing a problem where sounds are replicated and heard by other clients even though they are being played from local scripts inside a player’s playergui. I am very confused atm. This also includes sounds parented to a Tool and being played from a local script.

What could be the cause of this?

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Is the local script in the tool, and are you using variables that are local or do not relate to anything outside of the humanoid holding it?

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The thing is even sounds that are parented to a ScreenGui inside the Player’s Playergui are replicating to other people. I think Tools might replicate sounds even from client but what’s most bugging me is that even the others are being heard.

To answer your question, the local script is in the tool, variables should be local.

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See SoundService.RespectFilteringEnabled

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Hmm, it was false so this might be the solution.
I will test this very soon and Ill mark you as solution if it works!

Thank you :smiley:

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