Hello! I am having an issue where if any player enters a zone, that shows up. It can clutter the Output, and I am wondering how can I fix this. This is the error that it is receiving. It’s just a message/information not really an error or a warning so it doesn’t affect the script, but just clutters the Output, but I am wondering how can I prevent this from showing up? Everything is listed below.
You don’t need to use :WaitForChild() on the player gui, as that would load in before the character (as far as I’m aware). See what message you get if you remove the wait for child
Yea obviously, is it the way I put the line of code? Cause the code still works, and If I haven’t mentioned, those lines of error show every time you enter a new zone.
The only other thing I can think of is the player not being defined correctly, but I assume that’s not the case, sorry but I don’t know what else to say
This has likely not fixed the issue, but just delayed the warning. PlayerGui should already be loaded in at this point, so it’s not a loading issue. Previously it would have warned after a few seconds, and it will likely do the same this time, but instead after - say a billion. So basically, anything you do with the PlayerGui will probably not run. I could be wrong in this, but I’m fairly sure this is the case.
Maybe. But I am just not sure why its doing this. It’s a clutter, and doesn’t affect the code. I really don’t know how to fix it. Also everything is running fine, I don’t see the message, and the thing that it is supposed to do, does it. I am going to sit in my game so I can see if it does get the error.