Hey all,
In this code, the tween was previously happening on the client, but now that I’ve moved it to the server script it has a bug, because now the stuff that I need to run at the same time (a gui tween, and making a part invisible) cant happen because they are running at the same time.
of course the solution is a coroutine but I am not sure how to implement this.
elseif Type == "Cloak" then
coroutine.resume(ReloadCloak(CloakDuration, CloakReload))
--as you can see, right here i tried to implement the coroutine, but to no avail.
if team == red then
for _, bruh in pairs(teams['Red']:GetPlayers()) do
local children = bodykit:GetDescendants()
--the rest is irrelevant...
ReloadCloak()
function ReloadCloak(CloakDuration, CloakReload)
if CloakEnabled == false then
newgui.Maxcloak.Cloak.Text = "Cloaking..."
local CloakTween = newgui.Maxcloak.Cloakbar:TweenSize(
UDim2.fromScale(0,1),
Enum.EasingDirection.In,
Enum.EasingStyle.Linear,
CloakDuration,
false)
wait(CloakDuration)
newgui.Maxcloak.Cloak.Text = "Reloading..."
local ReloadTween = newgui.Maxcloak.Cloakbar:TweenSize(
UDim2.fromScale(1,1),
Enum.EasingDirection.In,
Enum.EasingStyle.Linear,
CloakReload,
false)
wait(CloakReload)
newgui.Maxcloak.Cloak.Text = "Cloak"
CloakEnabled = true
end
end
Anyone able to fix this?
Thanks!