Alright, so imagine that your either lazy or have objects you frequently access in your game. Often times these items will be nested and inconvenient to access if your like me, but those days are over with my sort-of-maybe-useful plugin.
Maybe someone will find this helpful. I’m open to suggestions to make it more useful.
The current problems I see: quickly identifying objects of the same class and it’d be more useful if it were persistent between loads, but I haven’t thought of a good way to do that.
Oh, I didn’t even think about that! Right now it would just extend beyond the screen. I might just expand it into another row if the list gets that long.
[quote] Does it save the whole selection? Or just the first object selected?
AKA: If you save a selection 20 parts, would “loading” it select all 20 again? [/quote]
Another interesting question. Currently it’s only meant to handle 1 object at a time, but I could see the use in selecting multiple objects and assigning them to a shortcut. The only problem is how I would identify the selection. I’ll have to think about that one, but I’ll be sure to do something about it.
[quote] Does it save the whole selection? Or just the first object selected?
AKA: If you save a selection 20 parts, would “loading” it select all 20 again? [/quote]
Another interesting question. Currently it’s only meant to handle 1 object at a time, but I could see the use in selecting multiple objects and assigning them to a shortcut. The only problem is how I would identify the selection. I’ll have to think about that one, but I’ll be sure to do something about it.[/quote]
“The only problem is how I would identify the selection.”
I guess you could have a selection icon for that shortcut and call it selection?