I Made a Roblox Exporter + My Own Game Engine (WIP)

Hey! I’m working on a Roblox Studio plugin that exports YOUR own place (Workspace data) to a custom single-player “play app” / runtime I’m building.

This is an early alpha / WIP demo. No multiplayer, and it’s not meant to download other people’s games — only your own Studio project.

Video demo:

Inspired by this discussion:
https://www.reddit.com/r/robloxgamedev/comments/vriu0o/rblx_to_exe_or_other_executables/

Feedback I want:

  • What should an exporter plugin support first? (UI, terrain, triggers, doors, etc.)
  • Any tips for keeping lighting/shadows readable like Roblox but more polished?
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