By repetition, I don’t mean the zombies, I mean the gameplay; You just shoot the zombies and then shoot more, that’s it. There should be an incentive for players to keep playing, perhaps with upgrades/perks and other gameplay loops.
I definitely think this can be a game it reminds me of cod zombies.
There are quite a few games like this on the roblox market so make sure that you give yours a twist.
Do some research and make your version different from the versions already made on roblox and make it high quality and I bet it will do well!!!
The same advice as others have stated here: the uniqueness is important (mind you that it must be substantially unique - on the whole Roblox platform among hundreds of other zombie games).
Also, without another part, effective promotion, is also hard to push through and get more players. Even if you have a somewhat good idea, players can still have “lazy” attention spans. Sooo, - engage outside of your game to entice players to come to your game and stay in it, but that’s a hard task (talking about youtubers/streamers and all the other good stuff to market your game well).
Sorry, I haven’t checked out your game, just gave a general reminder on where to focus, as most seem to make the same mistakes, but it seems your focus of giving zombies guns is in the right direction
Yes, I am that good, often not even needing to play the game
jk, but there is a lot truth to it. I go into the game and it’s often the same as I thought, time and time again.
Other comments do a pretty good job already with most aspects, so I still try to see if it’s something questionable with the core idea, to initiate improvement.
Since this seems to be an incredibly early prototyping stage of development I’d say the most important thing to do is keep experimenting to try and make sure the core gameplay loop is entertaining before trying to add a ton of meat to it.
Design wise, the biggest problem I think you should probably address is that none of the enemies in the game pose any threat to the player if you just walk backwards. Even the ones that outspeed you won’t attack for some reason if you just hold S.
also, some issues with existing mechanics that should probably be addressed since they make the gameplay feel a lot worse:
The guns don’t seem to aim for your cursor properly. It’s unnoticable when firing into the sky, but for anything close to you it’s really bad (windows screenshotting made my cursor invisible so I put a red circle where it was)
There seems to be some really bad lag issues on the server side to the point where the enemies can barely move sometimes
I believe it’s an issue with the AI, their movements become really stuttery as if they’re lagging, however some zombies got ragdolled and flung and they still flopped around fluidly which tells me the server as a whole isn’t lagging.[1] I also still had good ping.
like someone mentioned before, the reload sound doesn’t play until you finish reloading which makes it feel like it hasn’t even started until it’s already done
automatic reload when firing at 0 ammo would also be really nice
I somehow unlocked my mouse and couldn’t find the key to get it back
Out of curiousity, are you using PathfindingService, or trying to make your own system?
unless I somehow magically had global network ownership over all of them ↩︎