In Today’s post, I’m gonna show a project that i’ve been working on for a couple of days,
the project i’m working on is a Minecraft-Like game, but unlike minecraft, this game has Infinite Render Distance! it works by using LODs (Level of Details) that renders further chunks with a lower detail level.
it’s actually pretty performant, i’ve been averaging ~120 FPS while playing!
This looks very cool! But if it were really minecraft, there would be caves, trees, water, and entities. It’s more of a voxel generation test than Minecraft.
This is just the very first version, i’am planning to add Trees, Rivers, and Lakes, but i don’t think i’m gonna add block placement or destorying, since this is just an exploration game