You can write your topic however you want, but you need to answer these questions:
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**What do you want to achieve?
I want to make a leading arrow which is pointing destination. Not using beam. I want to make 3D Pointer. And it’s path must be parabolic. For example, In Gucci Town
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I already make parabolic pointer with beam using curveSize. And I make 3D Pointer which pointing destination straight path not parabolic.
local tweenSerivce=game:GetService("TweenService")
local replicatedStorage=game:GetService("ReplicatedStorage")
local start=workspace:WaitForChild("Start")
local ends=workspace:WaitForChild("End")
local tweenInfo=TweenInfo.new(10,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0)
local endProperties={Position=ends.Position}
while wait(1) do
local arrowClone=replicatedStorage:WaitForChild("Arrow"):Clone()
arrowClone.Parent=workspace
local tweenToPlay=tweenSerivce:Create(arrowClone,tweenInfo,endProperties)
tweenToPlay:Play()
tweenToPlay.Completed:Connect(function()
arrowClone:Destroy()
end)
end
This cods is what I used to. I want to add parabolic functions in this code. Please help. THX!
