I need feedback for the web swining system i made

Im working on this web swining system for a spiderman game im currently working on any tips or any improvments i can add

game link
https://www.roblox.com/games/71569279246005/Web-Swinging-Test-WIP

1 Like

I played only for a bit, but I felt a lack of control for two reasons:

  • Predetermined physics
    It didn’t feel like swinging. It felt more like being pulled along a conveyor.
  • Inconsistent web placement
    I couldn’t get a hold of how the game calculated where to place the end of the web, and it seemed to attach to the floor often. Also, I’m not sure if I was activating the web properly; I ended up spamming inputs until something seemingly worked. A short piece of the description detailing what inputs are available would be useful.
1 Like

This isn’t bad for a start. It seems like I have to look directly at a building in order for the web to actually attach to one. I would suggest changing how you do the raycast (if you are using raycast) and make rays shoot out of the player in a 360 or in a cone shape. This will help it find buildings without having to reposition yourself everytime. I would also make sure the rays are looking for a point somewhere near the top of the building and infront of the player so it can give you more of a fluid swing. I would also make sure you ignore the baseplate to prevent the web from catching onto it.