I need feedback on my Hitbox Module

This is the first module I’ve done in my life so I’m looking for feedback to optimize it as much as possible. Expect errors

The script basically creates the hitbox with the given specs, welds it to a part, and then detects hits using :GetPartsInPart inside a for loop 10 times returning the parent of the humanoid detected.

The script also names the hitbox with your character’s name so you can detect it later.

Currently I would like to find another way to make the loop so that I can detect several humanoids at the same time

local Combat_Handler = {}

function Combat_Handler.Hitbox(Character,Size,Position,Weld,Duration)
	local Debounce = {}
	local hitbox = Instance.new("Part", workspace)
	hitbox.Name = Character.Name.." hitbox"
	hitbox.CanCollide = false
	hitbox.CanQuery = false
	hitbox.Massless = true
	hitbox.BrickColor = BrickColor.new("Really red")
	hitbox.Transparency = 0.5
	hitbox.Size = Size
	hitbox.CFrame = Position
	local weld =  Instance.new("WeldConstraint")
	weld.Part0 = Weld
	weld.Part1 =  hitbox
	weld.Parent =  weld.Part0
	local OP = OverlapParams.new()
	OP.FilterType = Enum.RaycastFilterType.Blacklist
	OP.FilterDescendantsInstances = {Character}

	for i=10, 0, -1 do
		for i,v in pairs(workspace:GetPartsInPart(hitbox,OP)) do
			local humanoid = v.Parent:FindFirstChild("Humanoid")
			local enemyHitbox = workspace:FindFirstChild(v.Parent.Name.." hitbox")
			if humanoid and v.Name == "Hitbox" then
				if not table.find(Debounce, humanoid) then
					table.insert(Debounce, humanoid)
					return humanoid.Parent