I need feedbacks for my game (or suggestions) :0

Hey everyone!

I’m a solo dev and recently updated my game. It’s a fast-paced, round-based tag game where players get sent to random arenas after each intermission

The game might not look as good as you expected because I made it alone, except for some maps such as the lobby and other maps (credited in the corner) that are made by my friends

Latest Update Highlights:

  • Emotes, trails, and auras for customization
  • Coin and vote boosters
  • 999 Robux VIP gamepass (includes exclusive items, a cape, and chat tag)
  • Smoother transitions and new maps!

I sponsored it with 2850 Robux for 2 days and hit 7k visits, which felt amazing for a solo dev. But now I’m at that point where I’m not sure if it’s ready for another round of sponsoring, or if I should polish more first.

Do you think this is a solid game?

The game isn’t fully tested, so expect bugs… That is why I am asking for help

Would love some honest feedback on things like:

  • Is the gameplay loop fun and replayable?
  • Are the visuals/maps engaging enough?
  • Does the monetization feel fair or too aggressive?
  • Anything that felt confusing or buggy :0?

thanks for help… :]

2 Likes

Hey, the concept of the game is really fun and I think for a solo dev you’ve done a good job so far. Since the game is about chasing and escaping other players, I think the movement system could be more polished to make the game feel more fun and dynamic. Right now, it feels a bit bland with basic sprinting, and the stamina feels pretty limited.

I would check out untitled tag game - Roblox. Untitled tag, the movement adds a lot to the experience since the core mechanic of the game is movement. Not sure how comfortable you are with scripting, but improving on the movement system can make a big difference. Keep it up!

1 Like

Fairly well game but movement system isn’t the best. Also the UI is just popping every where. I would aim for less gui and make it more appealing. ANother thing is thumbnails. Before putting more ads I reccomend getting a good thumbnail for the game.

The systems and everything else is beautiful!

1 Like

I know… the GUIs are really weirdly made. It was a mistake I made early in development. It would take a lot of time to redo all the scripts and GUIs now, but I’ll try. Thanks for the feedback. :]

Do you have any ideas for the thumbnail? :0

Well, I’m very comfortable with scripting, but it just feels wrong to copy Untitled Tag movement system. Thanks for feedback :]

It’s not like Untitled invented their movement system. It’s not as if their movement system is revolutionary, never-before-seen, and totally 100% original and new. Why would you feel guilt replicating it when they themselves have replicated it from another game?

Try combining Untitled’s movement as well as Parkour Ninja’s

You are right. But that kind of movement system doesn’t really seem acceptable for certain maps in my game… (Except for the lobby, of course)