Main Script
Open to see
local TRUEINSANITYHITS = workspace.TRUEINSANITYHITS
local SS = game:GetService("ServerStorage")
local remoteStorage = game:GetService("ReplicatedStorage")
local remoteEvent = remoteStorage.TRUEINSANITYWINNER
local FIGHTBUTTON = SS.FightButton
local players = game:GetService("Players")
local music = workspace.Lethalovania
while true do
if TRUEINSANITYHITS.Value <= 14 then
task.wait(3)
local FIGHTBUTTONCLONE = FIGHTBUTTON:Clone()
FIGHTBUTTONCLONE.Parent = workspace
FIGHTBUTTONCLONE.Script.Enabled = true
elseif TRUEINSANITYHITS.Value >= 15 then
print("Ś̵̛̱̮̄̓̌̉̌̓̆̈́̀͗̌̔̿͐͘͘̕͝Ó̸̡̡͇͓̰̤̰̼̪̞̳͎̪͛͂̆M̸̢̢̛̱̱̬͚͚̄̒́͛̐́̃̉͌̀̍͑͐͑̕̚̕͜͠Ȅ̸̢̧̧̠͓̮͍̙̜͕͉̮͎͓͈̄͐̈̍̒̐̋̅̈́͂͒̓̒͛̎͘O̷̦̘̣̺̮͚̯̰̩̬͓̥̞̮̠̮̜͒̊́̿̃̍̾̒́̐̈́͛̉̔͌̿̀͠N̷̛͎̠̮̫̯͙̲̿̄͐̿̕͝Ẹ̴̔̑́͗̒͛̎͆ ̷͚̓̀̏́̔̐́̇̋̓̎͒̄͝Ḣ̵̡͈͕̲̥̪̗̮̠̞̬̺̱̄́͊͊̿Á̸̲̞̥̗̰̣̮́͂̆̒̒͋͘ͅS̷̢̲͔͈̜̯̜͖̗̫̖̰̱̮̙̞̲̺͇̣͇̍̌̇̍̀͘͝ ̵̢̛̥̩͍͕̪̰̜̖̦̬̜̯̈́̓̇̀̈́̀̈̾̉̊̄̕̚͜͠͝͠C̸̛̜͉͖̘̖̗̬̳͂̃̅̀̑̏͂͘͜Ǫ̴̛̫̱̱̥̣̬̺̱̙͚̖͍̬̠̓͗̈́͋̍̏̽̚͝Ǹ̶̛̤̥̟̰̖̺̘̠̍͂̏̃̓̋̍̒́̎͌͘͜͝Q̵̛̟̟͖̮̺͇̒̋͋̾͆̇̂͑̏́͐̌͋̔̅̂̚Ư̸̪̣̙̙̠̝̬̩̙̳̱̊̇̔̀̔͑͐̔̃͘Ȩ̶̜̪̮̰̹̩̳̪̻̠̖̻̘̥̩̗̀͜ͅR̷̞̺̦̰̭̰̘̰͎̲̒E̴̡̨̠̱̼̺̠̼͔̬̬̣̟̬̲̍Ḑ̷̧̨̛̛̛̞̟̦̻̻͇̻̩͉̱̝̖̫̭͓̍̇͗̊̈́͂̂͆́̈͗̍̕̚̚͜ͅ ̶̢̢̧͇̲̰͓͙͉̜̦͍̘͖̭͉̽̈́̃̂̀͊̐̅̂̒̈͒͐̈̒̎̓̀̈ͅT̷̨̧̜͕̜̝̦̹͔̰̺̎̅̏̏̋̃͘̚͜͜͝H̷̢̢̭̝̗̱̫̪͕̰͓̭͚͙̣̤̖̻̞̤̟̋́̑́̏̈́͘ͅȨ̶̟̜̞͍̬͕̗͇̪͇̣̳͎̓̈́̽̄̀̏̌̃͗̏̓̽̑͒̄͒̈́͋̉̃͝ͅ ̴͖̪͓̥͚̒̽̅͗T̵͙͂͊̈̋̓͂̒̆̋̇͛̀͂̅̚͘͝͠R̶͓̟̔̒̑̆͋͂͆̈́̈Ư̸̧̫̘͙̜͓̟̭̞̝̲̫̼̘̝̖̰̒̎̒̊͐̿̎̇͌͐̽͒͆͊͗͒̈Ȩ̵̢͈̝̭̪̩̮̰̭̟̠̯̠̰̺̫̝̺͖̰̌̈́͌̍͌̐̇͠ͅ ̸̢̧̟̺̙̳̗̙̫̼̹̪̼̟͙̻̼͙͂̄̊̃̇́̑̽͋̐͒̕͠ͅͅB̵̛̫͉̯͕̂̃̌͗̓̄̾́͛͂̑̉͒͊̈͘̚̚͝ͅA̶̝͇̬̼̪̖͙͚͈͉̫̔̄̌͑́͌͛̊͜͜ͅṚ̴̙̝̲̗̜̞̲̲̭̟̔̂͒̑̀̊̅̅̿̚͜͝Ṟ̶͈͐̿͑̊̔̓̇̂̓̎̓̄͋̚Ḭ̸̛͎̹̞̝̀́̊̏́̎̑̎͌̄̒͜͝͝Ę̸̬̰̘̠̭̬̥̼͙͕͚̞͍̱̹̱̥͇̞̫̍̋̎̏̒̌͗͂̿̈͑͆̎̽͑̓͘͘͝Ṟ̵̢̨̟̥͙̖̒͆͂͑̐͌̓̓́̌̎͐̉̈́̔͊̕͘͝͠ͅ")
music.Looped = false
music:Stop()
local sans = players:FindFirstChildOfClass("Player")
local backpack = sans.Backpack
if sans.TeamColor == BrickColor.new("Navy blue") then
local character = sans.Character
if character:FindFirstChildWhichIsA("Tool") then -- IF PLAYER IS ABUSING A BUG, DESTROY CURRENT HOTBAR REGARDLESS
character:FindFirstChildWhichIsA("Tool"):Destroy()
end
for _, backpackItems in pairs (sans.Backpack:GetChildren()) do
backpackItems:Destroy()
end
remoteEvent:FireAllClients()
break
else
print("What else is there?")
end
end
task.wait(0.01)
end
2nd Script (FightButton)
local TRUEINSANITYHITS = workspace.TRUEINSANITYHITS
local parent = script.Parent
local debounce = false
local RNG = math.random(1,2)
local sound = parent["UnderTale - Barrier Breaking Sound Effect"]
local count = 15
while true do
--VARS
local teams = game:GetService("Teams")
local team = teams.Chara
parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and debounce == false and game.Players:GetPlayerFromCharacter(hit.Parent).Team == team then
debounce = true
TRUEINSANITYHITS.Value += 1
print("HIT")
sound:Play()
task.wait(2)
debounce = false
parent:Destroy()
end
end)
---The part after this completely works and does not need any changes. The part above is more important than the ones below.---
if RNG == 1 then
parent.Position = parent.Position + Vector3.new(math.random(-225,225),0,-150)
while count <= 999999999999 do
repeat
for i = 1,15 do
parent.Position = parent.Position + Vector3.new(0,1,2.5)
task.wait(0.01)
end
for i = 1,15 do
parent.Position = parent.Position + Vector3.new(0,-1,2.5)
task.wait(0.01)
end
count -= 1
until count == 0
break
end
task.wait(0.01)
parent:Destroy()
task.wait(329848234823483428342898934289234)
end
if RNG == 2 then
parent.Position = parent.Position + Vector3.new(-150,0,math.random(-225,225))
while count <= 999999999999 do
repeat
for i = 1,15 do
parent.Position = parent.Position + Vector3.new(2.5,1,0)
task.wait(0.01)
end
for i = 1,15 do
parent.Position = parent.Position + Vector3.new(2.5,-1,0)
task.wait(0.01)
end
count -= 1
until count == 0
break
end
task.wait(0.01)
parent:Destroy()
task.wait(329848234823483428342898934289234)
end
task.wait(0.01)
end
Important stuff:
The value used is a NumberValue.
The remoteEvent isn’t used yet.
The print does not show up.
Ignore the print’s message, it’s meant to be there for visual.
For context, this is a ServerScript. The player has to touch a fight button in order to increase a counter just so they can defeat a certain character in the game (the value increases by 1). After a player touches a Fight Button 15 times, the game will destroy all the Sans tools, then activate dialogue and later kick all the players from the server. While the scripts might seem fine, they aren’t.
What I mean is that I don’t see the print. local TRUEINSANITYHITS = workspace.TRUEINSANITYHITS even after reaching a number value of 15 or higher does not appear to fire off the 2nd event for the main script, that being elseif TRUEINSANITYHITS.Value >= 15 then.
Now, for technical stuff, the script is disabled until I use a certain character in my game, which activates this script.
I do not know how what’s causing this issue and I have tried a few times in attempt but it seems too complicated for me, so I am asking help. If anyone would like to help, please do. I’d greatly appreciate the help received!