I’m trying to make a PVP game that is based on levels but I do not know how to make a person level up if a person is above or equal to the level they are at. Is there a function or any way so I can detect the player’s level on death and make the killer level up or not level up based on the level?
It detects if a player dies
Put this script to StarterCharacterScripts
local Humanoid = script.Parent.Humanoid Humanoid.Died:Connect(function(Test) print(Humanoid.Parent.Name, "Died") end)