I’m making a twitter command, and I’ve gotten almost everything I need to work.
When you type /tweet the tweet appears as blue in the chat and stuff like that. But 1 problem remains, only people within your vicinity can see it.
I’m not that familiar with how chat scripts work so I was hoping someone on here could help. How can I make it so when this tweet script is called and the text appears in the chat, everyone in the server sees it?
-- // FileName: TweetCommandMessage.lua
-- // Written by: 0mixtapes
-- // Description: Create a message label for a Tweet command message.
local clientChatModules = script.Parent.Parent
local ChatSettings = require(clientChatModules:WaitForChild("ChatSettings"))
local ChatConstants = require(clientChatModules:WaitForChild("ChatConstants"))
local util = require(script.Parent:WaitForChild("Util"))
function CreateTweetCommandMessageLabel(messageData, channelName)
local message = messageData.Message
local extraData = messageData.ExtraData or {}
local useFont = extraData.Font or Enum.Font.SourceSansBold
local useTextSize = extraData.TextSize or ChatSettings.ChatWindowTextSize
local useChatColor = Color3.fromRGB(29, 161, 242)
local useChannelColor = extraData.ChannelColor or useChatColor
local numNeededSpaces = 0
local BaseFrame, BaseMessage = util:CreateBaseMessage("", useFont, useTextSize, useChatColor)
local ChannelButton = nil
if channelName ~= messageData.OriginalChannel then
local formatChannelName = string.format("{%s}", messageData.OriginalChannel)
ChannelButton = util:AddChannelButtonToBaseMessage(BaseMessage, useChannelColor, formatChannelName, messageData.OriginalChannel)
numNeededSpaces = util:GetNumberOfSpaces(formatChannelName, useFont, useTextSize) + 1
end
local function UpdateTextFunction(messageObject)
if messageData.IsFiltered then
BaseMessage.Text = string.rep(" ", numNeededSpaces).."@" .. messageObject.FromSpeaker .. " Tweets: " .. string.sub(messageObject.Message, 7)
else
local messageLength = string.len(messageObject.FromSpeaker) + messageObject.MessageLength - 4
BaseMessage.Text = string.rep(" ", numNeededSpaces) .. string.rep("_", messageLength)
end
end
UpdateTextFunction(messageData)
local function GetHeightFunction(xSize)
return util:GetMessageHeight(BaseMessage, BaseFrame, xSize)
end
local FadeParmaters = {}
FadeParmaters[BaseMessage] = {
TextTransparency = {FadedIn = 0, FadedOut = 1},
TextStrokeTransparency = {FadedIn = 0, FadedOut = 1}
}
if ChannelButton then
FadeParmaters[ChannelButton] = {
TextTransparency = {FadedIn = 0, FadedOut = 1},
TextStrokeTransparency = {FadedIn = 0.5, FadedOut = 1}
}
end
local FadeInFunction, FadeOutFunction, UpdateAnimFunction = util:CreateFadeFunctions(FadeParmaters)
return {
[util.KEY_BASE_FRAME] = BaseFrame,
[util.KEY_BASE_MESSAGE] = BaseMessage,
[util.KEY_UPDATE_TEXT_FUNC] = UpdateTextFunction,
[util.KEY_GET_HEIGHT] = GetHeightFunction,
[util.KEY_FADE_IN] = FadeInFunction,
[util.KEY_FADE_OUT] = FadeOutFunction,
[util.KEY_UPDATE_ANIMATION] = UpdateAnimFunction
}
end
return {
[util.KEY_MESSAGE_TYPE] = ChatConstants.MessageTypeTweetCommand,
[util.KEY_CREATOR_FUNCTION] = CreateTweetCommandMessageLabel
}