Hello!
so I’ve made a part that would change in part positions between hand positions.
I get confused sometimes between scripts so I’d rather work with values when i do multiple things with things like that, I want the script to decide between hand positions with the Value, not the script it self.
Here is the script:
local HandPosValue = script.HandValue.Value
local PartHolder = Instance.new("Motor6D",char.RightHand) -- I want it to go by the Value's value.
PartHolder.Part0 = PartHolder.Parent
PartHolder.Part1 = Part
Whenever I do this, the script sends an error
local PartHolder = Instance.new("Motor6D",char.HandPosValue)
PartHolder.Part0 = PartHolder.Parent
you probly didn’t get that right, so I just want the script to get managed by the Value, example: local WaitTime = script.Parent.WaitValue.Value wait(WaitTime) – This is what I mean, I want it to listen to the value but it sends an error.
(THE OTHER SCRIPT)