I need help on player movement

I was looking around the developer forum looking for a way to prevent the server from receiving any type of player inputs from a certain player. My goal is to prevent the character from rotating their character when the death animation plays. I do not want to change any actions on the client for security reasons.

The server doesn’t receive the inputs of the player’s client.

Just disable the Humanoid’s AutoRotate property and make their WalkSpeed 0. This will stop them from moving and rotating. Additionally, intercept the JumpRequest(from UserInputService.JumpRequest (roblox.com)) to disable jumping.

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If you are just going to set WalkSpeed to 0, might as well just set JumpPower/JumpHeight to 0 and call it a day.