Hey everyone! I need a bit of help, please. I’m working on a birthday gift — a field of lilies — but since I’m not very good with Blender, I decided to model the lilies using parts in Roblox Studio, haha XD.
The problem is that the lilies have too many triangles/polygons, and I was planning to place a lot of them across a map that’s roughly 7000 studs wide. But after adding just a few, Roblox Studio froze and crashed.
Does anyone know a good way to optimize this? Maybe something like a chunk loading system (like in Minecraft), or any tips for handling performance when working with a lot of detailed models?
I was really excited to finish this gift, and the lilies are the main part of it. I’d really appreciate any advice. Thanks for read!
Best way is to have a mesh part from blender. Parts are not recommanded for detailed models. You have to use 1 mesh part id for all the flowers if they have the same shape
Anchored, no collision, no shadows,
Whenever I import a Roblox object into Blender that only uses colors and materials, it gets exported completely white. The “pixelated” texture you see in the image is actually just a material.
Level of detail system. The poly count and detail of a mesh is reduced the further away it is. It’s the opposite when you get closer. Kinda similar to SteamingEnabled but with more control. This is Roblox so you’d have to implement it yourself tho