Aight, so I’ve been trying how to figure out how to make the CameraManipulation follow the cursor.
Example:
https://gyazo.com/50d9a2ccaf82a019f68b982b86296fc7
Here is my script:
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Camera = workspace.CurrentCamera
repeat wait()
Camera.CameraType = Enum.CameraType.Scriptable
until Camera.CameraType == Enum.CameraType.Scriptable
Camera.CFrame = workspace.CameraPart.CFrame
PlayButton.MouseButton1Click:Connect(function()
Camera.CameraType = Enum.CameraType.Custom
PlayButton:Destroy()
end)