well the script works well up to there but my problem is that when a player dies the blur stays and is annoying try to put blur:destroy ()
but the script does not remove it here so you can see
local plr = game.Players.LocalPlayer
local char = game.Workspace:WaitForChild(plr.Name)
local cam = workspace.CurrentCamera
char.Humanoid.Changed:Connect(function(Change)
if Change == "Health" then
local blur = Instance.new("BlurEffect")
blur.Parent = cam
blur.Name = "Suppression"
blur.Size = 20
for count = 0,20,2.5 do
blur.Size = count
wait(0.1)
end
for count = 20,0,-0.5 do
blur.Size = count
wait(0.1)
end
blur:Destroy()
end
end)
It’s probably because once a player loses health, their health is constantly increasing so therefore there is continuously going to be a blur added to the CurrenCamera. Instead of this method, you should use char.Humanoid.HealthChanged:Connect(function(newHealth) end), and compare it with a constantly-updated oldHealth variable to make sure that the player LOST health rather than gained health.