I need help with my game physics

I’m making a 2d platformer, and I need the character to have different fall speeds (or gravity) strengths then the enemies as I’m planning to have so their jump physics are more predictable

summary

Is there a way to have the player character’s gravity be different then the enemy gravities?

vid example

notice how the banana guy’s gravity changes every character switch, thats the issue (each character has different gravity values)

No, gravity is one for all.

But you can add VectorForce to instances to pull them up or down.

okay, im gonna research vector force, thank you

is this game for Education purposes? if yes, then I suggest you first check the new Publishing Requirements, or you might end with a game only 16+ players can play