Hi!
I recently made a module script for my notification system that has 1 function in it
-- the module
function module.notify(frame,character,tag)
if (cs:HasTag(character,tag)) then return end -- this is a debounce
cs:AddTag(character,tag)
-- code that tweens the frame on the screen to notify the player goes here
wait(n)
cs:RemoveTag(character,tag) -- so that the notification can work again
end
-- localscript that calls the module
uis.InputBegan:Connect(function(input,processed)
if (processed) then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.Q then
spawn(function()
module.notify(frame,character,"lowmana")
end)
end
end
end)
It works perfect when I trigger it with the input, but when i’m activating it while clicking with a tool it causes everything to mess up and the notification gets spammed!, I checked inside the tool script, nothing is removing any tags. This is confusing
(I used cntl H to search for the word ‘tag’ it’s not even in the tool script) Idk what’s going on, I create a new thread so that it doesn’t yield the current thread.