I need ideas for Events for a Plates of Fate Inspired Game because my head can't come up with anything

I’m currently making a Plates of Fate–inspired game. :video_game:

If you don’t know how to play a Plates of Fate–type game, everyone gets a plate and random events happen, such as Gravity Change, Rain, Thunderstorm, Expand Plate, Tower Plate, Rain Subspace Tripmines, etc. :cloud_with_lightning:

Basically, I need help with ideas for events because my programmer brain can’t think of anything. :exploding_head:

You can just give one idea, or make a list if you want. :memo:

Thank you! :folded_hands:

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Volcano, tornado, black hole, tsunami, nuke (if you do nuke i will be kinda sad/mad if you use a default roblox explosion and just make the screen white for a second instead of an actual mushroom cloud) hurricane, uh idk… Anyway thats all my ideas.

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Thank you so much for the ideas. I will use them.

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A nuke, timer bomb, hot potatos, zombies spawn on a few islands, blizzards, slippery-ice, gusts of wind, and…. idk what else.

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Maybe a hot potato that you have to pass to other players before it cooks you?

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I alerady had that one. But thank you anyways.

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Events that just give players weapons to kill each other, such as sfoth swords and hyperlaser guns.

This’s one of the rare situations, when I’ll say this:

Use AI to get ideas.

And then, filter, change them a bit to make them good.

i alerady tried that and AI ideas is BUNS i asked him to give me an idea of an event and it just said “Plate Run! you have to run of your plate to get a boost!” A BOOST IN WHAT? A BOOST IN YOUR GRADES? anyways ai sucks

You can get better ideas from AI when you tell it about your game design and system in details.

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For my game it gave more solid ideas, which I liked after some rework.

Kind of a coincidence how many are making some sort of pof inspired game, but it would be a great learning experience for game development

are we fr saying “use ai” in a game development thread? most useless replies ever, lol

personally i would categorize events into a few different types which can help think of more to flesh each one out:

  1. “plate-changing” events
    events which change how your plate looks, reacts, moves, or feels. make it slippery, make it slanted, bigger, smaller, taller, shorter. put fire around it. give it a manned turret? give it walls?

  2. “gear-giving” events
    events which give the individual player tools and weapons. gravity coils, guns, lightsabers, etc

  3. “global” events
    events which affect all of the plates in a negative, positive, or random way. natural disasters like tsunamis, volcanoes, etc gravity change like you mentioned

  4. “individual” events
    similar to gear-giving events but instead they change traits of a random individual player. making them a zombie. making them stronger, etc. gear-giving events could be lumped into this category, too, depending on how you want to do it, but i separated them because i think there would be an abundance of both.

my point here is less about individual event ideas but instead grouping them into categories to help with thinking of more =)