Hey, really really liked it!
I think it has potential. Just some things:
Just a silly thing because I’m kind of impatient but in the tutorial, you need to wait the coin to break and man… one minute is sick… I mean, technically you’re competing with “Steal a Brainrot” for players (it’s almost the same thing), and the kind of player that plays Steal a Brainrot can’t wait 1 minute straight looking to the coin that looks to you back. They need to do something.
As I said, the game is basically “Steal a Brainrot” but in my opinion better because it gets rid of the brainrot stuff. Anyways, in a game design perspective (and by game design I mean like, playability and this kind of stuff), you really need to add stuff that has not to do with Steal a Brainrot. When making a game that is heavily inspired in another one, you have to always ask yourself: “Why woud the players of that game play my game instead? In which ways mine better?”. How would you answer to that?
note: i couldn’t play it with other players so i didn’t felt scared about people getting my coins. lol
I’m looking for the tutorial rework (the main thing that made me to do it is exactly the stage where u should wait 1 minute). At first time when i added this stage, i wanted players to look around the map, to explore it, but now it looks not how i was thinking. So, i will redo it to something else asap.
Yeah, i’m planning to add something to solve this problem. But what exactly? I do not wanna spoiler, but it will be something unique and new. I’m really excited on how everyone will react to it ‘;)’
Can’t try tutorial again to see the changes I guess.
LOL I played to see the changes and 2 things:
I can just farm rebirths, because I win money but the rebirth requirement does not grow.
I found flashlight a little bit useless, kinda meme.
One suggestion (btw: if it already has it, I’m sorry, didn’t see):
Add a global leaderboard showing the best players of all time of all servers.
btw, have you already thought of the monetizing part when you finish the game? Are you going to monetize it to reach more people or just let it grow naturally?
It has a great potential, but
on the tutorial, im softlocked because I purchased two coins for some reason.
Since i dont have enough money to fix a coin, so i dont know what to do here
Bug has fixed!
Now, you are only able to buy 1 coin, not more in tutorial.
Also, if u still has less money amount that u need to complete stage and u have nothing in accumulator (the green ball in the base) - just rejoin, and u will recieve 100$ in accumulator for such cases.
Haven’t posted here almost forever, lol.
Finally massively updated my game:
THE BIGGEST CONTENT IN UPDATE - MINIGAMES. Implemented the Minigame system, which has already one of minigames i’ve in plan! (This one took me one solid week of work)
ROBBERY CHALLENGE - guide for first minigame
You have to rob all 10 accumulators, simultaniously completing simple obbies (Minigame time - 5 minutes). But it won’t be that easy! Every time u collect one, u will recieve a random effect, that will prevent you complete the minigame, so u will need some skills in it. The bast part of it - finish rewards! You will get tons of cash and random coins for FREE
Questions about the minigame:
Is the minigame itself good and polished❓
Will players get enjoyed to it❔
Should i continue to work on other minigames❓
What can i change in minigame to make it exciting to play❔
OTHER STUFF:
Added couple of exploit checkers (in developing )
A bit improved the perfomance for weak devices.
Fixed MILLI-BILLION bugs, i really hope there aren’t any left now.
Let me know if there is something that i can improve or i should work on.
Waiting for feedbacks!