Please some confirm or deny this for me. Sorry if this is a dumb question
I’m having a very hard time believing instances such as NumberValues and IntValues are safe for use concerning FE. I feel so stupid and confused rn and I need someone to confirm it.
Let me give you an example:
A part named “Wall” in workspace. It has a NumberValue named “Health” with a value of 500. Is this ok??? I seriously feel stupid rn please help
If you have store Values in the Workspace or ReplicatedStorage, the client can access these and change them. These changes do not replicate to the server as FilteringEnabled is on.
You’ll most likely only be doing things with these Values server side so it’s fine if you place them in the Workspace or ReplicatedStorage.
An example of this would be in a game like Fortnite. Each structure (wall, floor, roof, etc) has a Health value associated with it stored inside the structure so that the client can access the Health Value and see get told much health the structure has. When the user damages the structure, all the damage / destruction code is done on the Server. So even if someone were to edit the Health value, the server would see the real value which hasn’t been altered by them.