Hey homies I’m currently working on an Inventory System and yesterday I had a scrolling frame and in this scrolling frame I had a frame in the scrolling frame that was not visible because of the scrolling frame so I set ClipsDescendants to false and now this is weird(The frame with the Ability name and equip button gets dragged up when I scroll down and the Items too(when I set ClipsDescendants to true it stops doing this weird thing(and how can I let that frame stay at that point)))
your scrolling frame’s size or position is probably set based on offset, change it to scale
explanation → {scale, offset}, {scale, offset}
Ik this might sound lost but is this like a function I can activate in the Scrolling Frame Variables things or do I need to script this cuz I searched and um I got different answers
You have Size and Position attribute in your scrolling frame, change the offset to scale
I think I understand what u mean. This right?

I got a Plugin for that but um I did try to offset the scrolling frame but idk always when I activate the ClipsDescendants it goes weird this is how the Inventorything looks

do I have to do something like here

I mean my last idea is to put the EquipFrame in the InventoryGui and set ClipsDescendants to off and connect it again but idk I got 2 small scripts that might help you if u want I just need to know it.
your size is 554 x 342 offset, change it to scale using that plugin, scale is always a better option than offset, learn about it on youtube
I tested this progress with a new scrolling frame and frame and relised it’s all because of Clips Desc thing so I can’T let it work sadly ![]()
YO I figured something out it’s easy can u help me and I mark it as Solution. So what I mean now is that I changed the Position of the EquipFrame from the InventoryFrame to the InventoryGui

and rn I just need to change the Position of the EquipFrame Position in the Script
(it starts from local equipButton = script.Parent.EquipFrame[“EquipButton”])
these are the Position

´´´
local InventoryEvent = game.ReplicatedStorage.Remotes.InventoryEvent
local itemFrame = script.Parent:FindFirstChild(“ItemsFrame”)
InventoryEvent.OnClientEvent:Connect(function(ItemName, Value)
if Value == true then
local ItemButton = script.Parent.ItemsFrame.ItemButton:Clone()
ItemButton.Visible = true
ItemButton.Name = ItemName
ItemButton.Text = ItemName
ItemButton.Parent = itemFrame
local equipButton = script.Parent.EquipFrame["EquipButton"]
ItemButton.MouseButton1Click:Connect(function()
script.Parent.EquipFrame.Title.Text = ItemName
script.Parent.EquipFrame.Title.Visible = true
equipButton.Visible = true
end)
end
end)
