I turned a model i made into an obj and then put it in a mesh part, however the texture is completely wrong.
This is what its supposed to look like
And this is what it looks like meshified
I turned a model i made into an obj and then put it in a mesh part, however the texture is completely wrong.
This is what its supposed to look like
And this is what it looks like meshified
When you turn a bunch of parts into a mesh, you need to re-texture it yourself.
You’d have to UV unwrap it and draw on a new texture.
I dont have any real experience with models and stuff, but how do i do that?
(I should also mentioned i modeled it IN roblox)
If you exported it as an obj or fbx or anything, it should be pretty easy to follow a tutorial. You can uv unwrap it in blender or there are some online tools.
Basically, when you UV unwrap a mesh, you are projecting the 3d model onto a flat surface so that it can be colored in.
Think of your mesh as something like a globe or a box. The goal is to make that 3d object into one flat surface to paint on.
From there you paint that flat surface, upload it as an image to Roblox, and set the mesh’s texture to that.
This might be helpful.
Alright, it seems that the textures are already fine when i put it into blender but not roblox
This video is probably better for you
yeah the other one was kind advanced and was only a tutorial for adding images, which i dont even have an image for the uv
You kind of need an image or the UVs aren’t getting mapped to anything.
When you create a model in blender (for roblox), the materials created in blender are not exported with the model. If you have multiple materials, you need to combine them into a single one (or separate the model into multiple models based on material), and then bake the material in blender and then export it. All that or you just make an image and UV map it and upload both to roblox.
When you export a model from roblox into blender, the colors that you see are assigned separate materials on that model. As mentioned above, these materials in blender do not get exported with .obj files, and you’d need to either bake them into a single texture, or make a texture manually (which isn’t hard for you since it’s only 2 colors) and for both, correctly UV map the object for the texture.
Although, with a model this simple, I don’t see why you’re making it a mesh when you could just use unions within studio, which do preserve the colors and since they’re in studio, don’t require external software.
Unwrap and texture paint should do it right?
you need a texture to upload to roblox. you need the image as well as the mesh after exporting.
and as I said, I don’t see any reason you can’t use Unions here. I’d argue they’d be better than meshes for something this simple. You have simple geometry and 2 colors being used.
As embarrassing as this might sound, its for a jujutsu shenanigans (Which can only intake meshes for custom models) custom moveset that lets you turn someone into your vessel but also swap in and out of who is in control of the vessel, this teeth model is for if you arent in control of the body and you use a certain move which makes giant teeth come out of the vessels body and bite whoever is in front.