I wanna start learning scripting, but I don't know where to start

So, I’ve been a builder on Roblox for 3-4 years now, and I’ve gotten decently good at it. However, I have a big game project that I want to start developing. only problem is, I don’t know anything about Lua or scripting in general. I tried to start a tutorial series, but they either treat you like you’re new to Roblox and they take forever, or they’re hundreds of hours long and feel like an absolute slog to get through. Where should I start with this? should I follow a tutorial series, or just start on my project and learn as I go? I’m really stumped about this.

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Just start and go learn what you want

Watching Tutorial is Good (Depends on it)

Roblox Documentation is also Good

EDIT: just start basic things

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Hey, W1therEdBonn1e728.

A great way to start learning scripting is by going on youtube and searching for tutorials and such, then practicing it on some basic stuff.

An important thing to note is that coding is easy, it’s only hard when you call it “hard”. The Roblox luaU syntax is extremely easy and you can learn it in a few days if not hours. The only thing that can get tricky is not knowing the methods and properties of various objects. For that, I recommend checking out the Roblox documentation which explains everything in detail.

I would also recommend looking at other people’s scripts or just looking at various developer forum scripting-support topics.

If you have a specific issue, then you can just ask here. However, I would highly recommend using google first-hand before actually asking here as there is a high chance that your question has already been asked previously.

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The best way is to learn the simple things step by step, think about why it doesn’t work if it doesn’t work, and not only learn, but also learn how to utilize it and improve yourself.

I can’t guarantee it would work for you aswell but my strategy was simply starting slow. I picked specific simple things out I liked like how to make a sliding door, how to use clickdetectors to make a toolgiver, how to make tools so and so forth, a lot of those small tutorials usually include how to use things like services and such, it teaches you the basics and eventually you pick things up as you go. Eventually, you can piece all these tiny things you learned together to make a game and you improve from there.

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The best way to start for me is to start small by making doohickeys and thingamabobs. My first creature 6 years ago is a beautiful beach ball dispenser that unanchors once a hidden button is pressed and unleash the chaos, and my second creature is a loading screen which doesn’t have aesthetics in mind. My most recent dish is a haptic manager module and a window creation module.

I guess you could say this is the experimenting way. It’s slow but worth it, and it helps you at finding workarounds by using past experiences. You can do it by thinking of some ideas and experimenting with how you could implement those idea. Of course, this might not work, so maybe you can choose between the different ways that people have suggested in this thread.

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