I want feedback on my game (and also idea because game isn't near to be finished)

I’m (me and my friend) making a new game called “Infinite Obby”, it’s to be a parkour game that never ends

And I want feedback about the game (more about the game idea because the game isn’t finished)

Game Link

Before you give your feedback, remember some things:

  • There’s “just” classic parkour stages because we didn’t finish all the new stages, and did the classic first, but there’s already a little of some different stages that you can’t find on other games. (But also please give stage ideas)
  • I know the spawn of the game is a little empty, I gonna fix that, but also if you can, give ideas of what to put there
  • You need to die/reset 1 time to gamepass works (I gonna fix that)
  • There’s a chance of 3.3% to have the same stage 2 times in a row, if it happens that to you, just complete it, it’s normal because we don’t have so much stages at the moment.

Thanks for reading

I’ll just say that obbies are pretty overdone after over 2 decades. If you’re going with an obby, I would recommend having unique mechanics. Like movement controls that are entirely different from your normal obby. Being infinite on its own isn’t really a competitive mechanic. You should think of how to use randomness in a meaningful way. Also, don’t create luck based stages. The only way a player should die/lose is from their own skill.

Of course, you should take this with a grain of salt, but those are my personal suggestions. Good luck with your project :+1:

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Thanks for the feedback!

Yea, I know that, I’m doing the game more for fun, without any idea of getting visits or something like that.

I’m thinking adding some stages that randomly appear kill blocks and things like that, but also adding a little warning before the kill parts appear, so the player would need to be “always” looking on the warnings to know when and where the kill parts appear.

I’m also adding a leaderboard of players that complete more stages.
And who gets the first place get a random free gamepass from the game.

One suggestion for use of randomness and infinite generation is to give the player 1 (or a certain number of lives), and then have them go as far as they can. Along the way, they could collect coins or something, and/or have a currency reward based on how far they made it. Then at the lobby, they could invest into upgrades to make things more interesting and get farther. With this, you should make stages get harder the further in they are. A quick example of this is the classic Jetpack Joyride.

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Oh, that’s an amazing idea o.o

I gonna do that, thanks!

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I know you’re making a random obby the difficulty curve is through the roof, at least for myself. I got the lava level and I couldn’t beat it at all. I know I’m not the best at obby’s but this was just stupid hard.

Try raising the blocks that you jump on higher then the kill lava. I found that I’d die multiple times and it felt more like a hit box issue then my actual skill level because, at least to me, it looked like I had made the jump but the game said otherwise. See video here:
robloxapp-20230221-0913386.wmv (2.7 MB)

As for ideas… I like the above suggestion. Create some collectables, make each run of the randomly generated Obby feel like I’m making some sort of progress otherwise my interest in the game will quickly dry up.

  • What makes your Obby special?
  • Why should I play your obby over other obby’s?

Here are some random other ideas, take what you want, I won’t be offended!

  • Easy mode: for when you’re first learning the ropes of your game
  • Leaderboard: how far you can get + how long it took you to get there
  • Two player mode: The same thing but the obby is designed with two players in mind. Player 1 presses button 1 which allows Player 2 to progress, etc
  • Ghost mode: Race against your past self
  • Chase mode: The player is being chased by X entity that follows their path. If X touches the player, they lose and thus they have to constantly move
  • Always moving forward: There is a wall that’s constantly moving forward so there’s a time element. If you take too long on one stage you’re pushed to your death
  • Battle royal: All players now have weapons, last person standing
  • Random mods per level: This level the controls are reversed, this one has moon jumping, this one you’re super big, etc etc
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