If the part is unanchored default roblox physics automatically apply to it. So if you move it, the character will move with it.
If you don’t want them to move with the object, it has to be anchored. At least that’s the only way I know how you’d be able to make the player standing on said object not move along with it.
Hm, all I can think of is maybe if the network ownership was disabled on the object, and set to the server. But I still think the player would move with the object as that’s what unanchored parts are designed to do.
Yeah but network owner on server would make it appear jittery rather than smooth, and I’ve already tried it but it still makes players move along with it.
Something weird though is when I set the network owner to a player, that player does not inherit the ships velocity at all, only other players who are not the network owner
Anchor the player or use a fake part they are standing on.
With Roblox’s physics, you cannot make an unanchored moving platform ignore characters standing on it without using some workaround like loops, cloning, or fake collisions. There’s no built-in property to disable that behavior. You’re going to have to cheat to get this to work as you wish.
Yes, I saw that, and you don’t have as many choices as you may think here. I don’t see anything to work with, no video, no script, so all I can do is speculate. This is an odd problem, as most of the time the question is how to keep them on the moving part. You’re going to have to go outside the box here. Have you tried the part under them thing?
Still can’t seem to figure it out. Basically though I just want a platform with a character on it to not inherit the platform’s velocity and they just stand in place and fall off
I do this all the time.. It shouldn’t be that hard to make a simple fake part under their feet at will.
Sounds out there, but it will totally fix this perfectly.
I tried it yesterday, came with other issues. My “platform” is an entire ship not just a block. So I need to stick with alignposition and just remove the velocity inheritance
Maybe you’re not understanding me. You don’t want the player to move with the “part” the ship. I’m thinking if you created a new part on the fly under their feet, transparent and all, it might just fix everything here. They end up standing on that new part, not the “platform.”
Oh you mean like a part that just follows them? But if it’s cancollide on then when they jump they wouldn’t fall back down and just be able to keep going higher