Pay attention carefully to this request for help
This game is called Downhill Rush. Downhill Rush - Roblox
If you play it you may notice boulders will come onto the road.
The game handles collisions client sided so a player will hit an obstacle and tell the server I hit an obstacle! and the server handles it.
Now what happens is that due to the client being in front, the server may register that the cart hit a boulder but the client won’t because the client has already passed it.
What I want now is that the server should register NO collisions between the carts and the obstacles so a sort of CanCollide = false but specific for the cart obstacle collisions.
So in the server you may see a boulder go through a cart yknow rather than bounce out of nowhere.
Setting the cancollide property to false on the server and cancollide to true on the client doesn’t work.