I want to make a combat system that has low latency issues as possible

  1. What do you want to achieve? I want to make a combat system that has low latency issues as possible!

  2. What is the issue? players with low latency has alot worse experience

  3. What solutions have you tried so far? I tried normally replicating vfx for all clients but I don’t really know if it’s a Knit problem or not.

I just want some ideas to improve and make a better system.

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If this is for pvp or any sort of networked physics, I suggest you focus on Server Authority Studio Beta Updates

There are systems out there already, but personally I would work with this.

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ooh ok i will try this out, thanks for the reply