Hello, can someone help me create an NPC that can’t die? Whenever an explosion happens, my NPCs Joints break, but I want to make it immune to everything.
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just add a ton of health to the humanoid
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yeah i did that but when explosion instances on map it breaks joints of npc
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Try replacing humanoid with animation controller. Tho you cannot move the npc by calling humanoid:goto()
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use a ragdoll system or just use different constraints to hold the npc together
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There is another way, more simple more usefull
Forcefields!
Just make it permanent and invisible
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By the way, as additional information: There is a property for the Explosion instance: DestroyJointRadiusPercent
If you set that to 0 then it won’t break joints. ![]()
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yeah i know that but i wanted explosion to break joints but not npc ones
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