I want to tween my model coming up from the ground in a dramatic way but it's a model

Basically, I have been looking into models and creating envoriments for my meditation system to make it more interesting depending on a certain stat.

I have been looking through multiple model situations, but there doesn’t seem to be a proper way to make the models move, but I wouldn’t want to loop through the complete model and make it move individually as it might cause for some issue on the client and along with this, the primarypart seems to be giving me an issue in which it won’t set under the player.

So, I just want an idea of how to move a full model, in a way where it may not take up as much memory.

Use a script to weld and unanchor everything together using WeldConstraints, and then just tween a single part of it.

So make them all Welded to the PrimaryPart and allow them to get tweened up?

All you have to do is choose a part to be the part you want to tween, and then weld each one (using a script or doing it manually) and then unanchor every part except for the part you plan to tween.

unanchor everything besides the primarypart, then weld everything to the primarypart. after you do this, you can tween the primarypart and the full model will move with it.