You can write your topic however you want, but you need to answer these questions:
I want to know that the data size of building slot data consumes much of database that roblox will provide for each place or (server/game).
If example i allow player to have a slot of 50x50x50 so approximately there will be 125000 item in each table slot (also each item will have CFrame , color , ,…)
also my game will allow player to have multiple save slot up to (20-30)
Here like this but wont it be limit to how many value or string that i can store for each buffer?
buffer.writef64(objectBuffer, 0, CFrame.new(0, 5, 10).Position.X) -- Store X position
buffer.writef64(objectBuffer, 8, CFrame.new(0, 5, 10).Position.Y) -- Store Y position
buffer.writef64(objectBuffer, 16, CFrame.new(0, 5, 10).Position.Z) -- Store Z position
buffer.writestring(objectBuffer, 24, "TreeModel", 8) -- Store model name (max 8 characters)
local xPos = buffer.readf64(objectBuffer, 0)
local yPos = buffer.readf64(objectBuffer, 8)
local zPos = buffer.readf64(objectBuffer, 16)
local modelName = buffer.readstring(objectBuffer, 24, 8)
print("Object Position:", xPos, yPos, zPos)
print("Model Name:", modelName)