Ice stomp move?

Does anybody have any idea on how I could make a ice stomp move like the one from grand piece online?

I only need to know how I could bring my ice mesh up from the ground and back down once the move is over

Any help is greatly appreciated

1 Like

You can do a :Emit() function for some particles, but idk

the way I picture that would be spikes of ice coming up from the ground. So maybe try to make a model of the spikes, then put a local script into starter scripts (with user input service inside that script) and use :Clone() on the ice spikes, then locate the Humanoid Root Part and give the position of the Humanoid Root Part to the ice spikes position