The Guy sitting at the Ice Cream shop on Stage 1 has a leg shorter/longer than the other
The Door Opening could either have a large hitbox range or just be LocalScript(if its not already)
Maybe make it a tween for a nicer animation/look
Main problem is the things that kill you, like death parts are easily able to just spam jump on and never die. Stage 6/13 however works properly on that problem
Stage 18, you can just walk out of the mouth
I recommend adding this script in, StarterPlayerScripts, helps with speed hackers, but obviously name it something weird
local player = game.Players.LocalPlayer
local function walkSpeedChanged()
player.Character.Humanoid.WalkSpeed = 16
end
player.Character.Humanoid.WalkSpeed.Changed:Connect(walkSpeedChanged)