In my game, some items will only be available to the player according to the level he is in the game.
Usually, some games handle this as follows:
- Leave items unavailable in grayscale
- Just don’t list the unavailable items.
I particularly think it’s interesting that ALL items are listed so that the player knows what they will achieve as they level up.
However, many of the items I have are mostly gray originals, so there will be no visual difference between whether this item is available or not. Example:
Original:
Converted to greyscale in Photoshop:
As you can see above, there are no major differences between the original image and the image converted to grayscale.
So I ask: any better ideas for listing unavailable items in a visually different way than available items?