Ideas on how to balance for players with high ping (ms)?

I’m making a soccer game, and a player’s ping (ms) is extremely important. For example, a player with low ms will always touch and react to the ball faster than the player with high ms. This creates unbalanced gameplay, so I was wondering:

Is there any way to balance out differentials of ping in a soccer game? Make it so that a player with higher ms still has a good chance at beating the player with low ms?

Note: My game uses client-sided hit detection which sends a remote to the server (which activates the rest of the stuff it needs to do)

#help-and-feedback:game-design-support perhaps?