Ideas on how to further expand movement system

I’m currently working on a movement system for an RPG I want to create. Here’s what I have so far:


The system is very fun but something I find lacking is the ability to move around terrain not built for a specific route, I want more versatility in movement options (especially while airborne) while minimizing the amount of keys needed (I currently am only using space and Q for every action)

2 Likes

First off this looks incredible plus fun, so good job so far. Now, my suggestions would be adding a way to essentially “double jump” if you use the boost forward in mid air. So, you boost forward to build momentum and then you can boost upward. You can create an animation and effect for this too. Also, maybe add some visuals for when you land on the ground, like a landing animation and an effect to signify your impact on the ground.

Looking good so far though, and im excited to see what u add