Ideas on how to implement blur when touching with terrain water?

i need help on how to add an blur effect when swimming or just touching with the water (terrain) in general

You could use the humanoid FloorMaterial property to check if the player is touching or swimming on water.

It would look something like this:

while task.wait() do
	if Humanoid.FloorMaterial == Enum.Material.Water then
		--Add blur
	else	
		--Remove blur 
	end
end

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.