Hello. I’m currently wondering how top developers make their music systems.
I see all the time music systems with a queue system and allows players to request songs.
I’m looking for resources or ways to do this. Any help is helpful.
Thanks!
Hello. I’m currently wondering how top developers make their music systems.
I see all the time music systems with a queue system and allows players to request songs.
I’m looking for resources or ways to do this. Any help is helpful.
Thanks!
I think you should use an gui to play a song and when the client confirm the asset id you use
Client script:
Button.MouseButton1Click:Connect(function()
local MusicId = Textbox.Text
game.ReplicatedStorage.MusicEvent:FireServer(MusicId)
end)
Server script:
game.ReplicatedStorage.MusicEvent.OnServerEvent(plr, MusicId)
game.Workspace.Sound.SoundId = “rbxassetid://”… MusicId
game.Workspace.Sound:Play
end)