Idle and walk animation changing when ProximityPrompt is triggered

I want to make it so when the character triggers the [ProximityPrompt] it changes the Players idle animation, as well as the walk animation. (custom starter character im using btw)

This is not currently possible without forking the default Animate script. After modification, you can change the ID of the StringValue with the animation corresponding to the name of the animation in the Animate script.

I’m pretty confused on how to do that, that’s the part I need help with.