bumping this, i still need help ( i noticed even when i am near to planes they don’t change their behavior as i suspected roblox to forcefully reducing their physics FPS )
The best way to explain it is, you’re connected to the drivers internet through your internet.
This is a common “issue” with networkOwnership. You commonly see this is games that use vehicles, especially ACS modeled vehicles.
For example, a pit system (P.I.T maneuver) I made that works; however, the “criminal” complained often because the “officer” was like a hundred studs away. But on the officers screen, he was directly on the tires.
And with your top left image, “entire baseparts network owner set to driver,” that includes the gunners baseparts too.
A fix could be to have a camera that has the networkownership of the gunner, and the gunners character is temporarily moved to somewhere else for safe-keeping.