If Car's Network Owner is set to driver, it makes every moving object laggy on passenger's screen


I hope image is self-explanatory. Extra info:

  1. driver’s fps was normal, it didn’t fall lower than 50 fps
  2. passenger’s fps was also normal
  3. planes are using bodyVelocity and bodyGyro to travel (every plane’s network owner is nil)
  4. if the car’s baseparts network owner is set to nil it will refuse to drive.
  5. entire car’s baseparts network owner should ONLY belong to 1 person at a time, otherwise it won’t drive
1 Like

bumping this, i still need help ( i noticed even when i am near to planes they don’t change their behavior as i suspected roblox to forcefully reducing their physics FPS )

The best way to explain it is, you’re connected to the drivers internet through your internet.

This is a common “issue” with networkOwnership. You commonly see this is games that use vehicles, especially ACS modeled vehicles.

For example, a pit system (P.I.T maneuver) I made that works; however, the “criminal” complained often because the “officer” was like a hundred studs away. But on the officers screen, he was directly on the tires.

And with your top left image, “entire baseparts network owner set to driver,” that includes the gunners baseparts too.

A fix could be to have a camera that has the networkownership of the gunner, and the gunners character is temporarily moved to somewhere else for safe-keeping.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.