If I split up and store player data on the datastore, can I get into trouble?

If I split up and store player data on the datastore, can I get into trouble?

I’m working on a game that uses a pretty big amount of data.
And these data easily exceed the maximum that a key can store,
250,000 characters. So I’m going to split and save player data.
Ex) Player_1111111_01, Player_1111111_02…

Is there a possibility that this type of storage will cause problems? Or is it inefficient?

Shouldn’t cause any issues. The limit is more imposed by computer limitations, more than Roblox limitations. (Although it is preferred if you still try and compress the data)

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Thank you. Is there a data limit not only for the key value, but also for the datastore itself?

As in, the datastore obtained using DataStoreService:GetDataStore(“DATASTORENAME”)?
I don’t believe that there is a limit for that.

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Thank you for all the answers!

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