"If not" condition not working

Hi, i have a problem with my script for selling my item in my server, the condition “if not” don’t work :confused: the print is’nt fire…

		while true do
			local braceletbois = plr.Backpack:FindFirstChild("Wooden Bracelet")
			local collierbois = plr.Backpack:FindFirstChild("Wooden Necklace")
			local ceinturebois = plr.Backpack:FindFirstChild("Wooden Belt")
			local bouclesbois = plr.Backpack:FindFirstChild("Wooden Earings")
			local chaussurebois = plr.Backpack:FindFirstChild("Wooden Shoes")
			local money = plr.status.Money
			local total = plr.PlayerGui.TotalSell
			local sell = game.ServerStorage.loot:Clone()
			if chaussurebois then
				chaussurebois:Destroy()
				total.Value = total.Value + 25
			end
			if braceletbois then
				braceletbois:Destroy()
				total.Value = total.Value + 30
			end
			if collierbois then
				collierbois:Destroy()
				total.Value = total.Value + 40
			end
			if bouclesbois then
				bouclesbois:Destroy()
				total.Value = total.Value + 50
			end
			if ceinturebois then
				ceinturebois:Destroy()
				total.Value = total.Value + 65
			end
			if not chaussurebois and braceletbois and collierbois and bouclesbois and ceinturebois then
				print("test")
				money.Value = money.Value + total.Value
				sell.TextLabel.Text = ("+"..total.Value)
				sell.TextLabel.TextColor3 = Color3.fromRGB(255,255,0)
				sell.Parent = game.Workspace:WaitForChild(plr.Name).Head
				wait(0.1)
				total.Value = 0
				wait(2)
				sell:Destroy()
				break
			end
			wait(0.1)
		end

you can try doing

if not (chaussurebois and braceletbois and collierbois and bouclesbois and ceinturebois) then

or

if not chaussurebois and not braceletbois and not collierbois and not bouclesbois and not ceinturebois then```
2 Likes

Thank you xD it’s simple finally ^^

no problem!

(30 character limit)